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Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2015 V-Ray 3.2
FBX 2015
OBJ 2015

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3D Model Specifications
Product ID:897637
UV Mapped:Yes
Unwrapped UVs:Mixed
TurboSquid Member Since December 2009
Currently sells 612 products
Product Rating
High Detailed Photorealistic Domestic Goat(FUR)(RIGGED).
Modeling in 3ds max 2015 and rendered with Vray 3.2.

The .max scene is Ready to render with Vray 3.2 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped,smoothable and fully rigged.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 57 cm. Height on the sholder.
Teeth,tongue and eyeballs are included and modeled separately.
The Fur is made with Hair and Fur modifier for 3ds max 2015.
For an even better render quality you can increase the hair primitives count, up to your machine memory limit.
For this render the hair count is 400 000 hairs.
There is 5 hair and fur nodes.


Goat_FUR_RIG_max.zip contains 2 .max files:

01.Goat_Fur_RIG.max - the model rigged in skin pose (transform to zero all anim. controlers)
Vray renderer 3.2 setup and materials.Includes Vray-materials.


High resolution textures (color and hair and fur maps):

Goat_bump_map.jpg (4096x4096)
Goat_color_map.jpg (4096x4096)
Goat_teeth_base_color.jpg (1024x1024)
Goat_teeth_base_reflection.jpg (1024x1024)
Goat_tongue.jpg (1024x1024)

Goat body :
Vertices :11638
Polygons :22496

Eyes,tongue,base teeth,teeth :
Vertices :2500
Polygons :4312

The Rig:
- the model is rigged with 3ds max BONE TOOLS.
- custom wire parameters and expretions for a better fisical movment
- custom atributes for the ears,neck,hoofs
- 3 morph targets (head,eyes,nose)
- advansed twisting rig sistem for the spine and the neck
- You can free download and see the .avi preview with the SKIN and MORPH TARGETS test animation

NOTE: Vray is required for the Max scene.
The OBJ and FBX formats don't include the Hair and Fur,but you can use the 'hair and fur spline curves' created by the hair primitives.
You can use them as guides if you' re using a different Fur/Hair plugin.
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