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Goalkeeper ciws

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2015 V-Ray 3.2
3ds Max 2014 mental ray 2014
3ds Max 2015 mental ray 2015
3ds Max 2014 Default Scanline 2014
3ds Max 2015 Default Scanline 2015
FBX 2015
3D Studio 2015
OBJ 2015

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3D Model Specifications
Product ID:1012954
Geometry:Polygonal Ngons used
UV Mapped:No
Unwrapped UVs:Unknown
TurboSquid Member Since February 2015
Currently sells 28 products
Product Rating
The Goalkeeper is a dutch manufactured close in weapon system made by Holland signaal, which is now Thales Netherlands.

This system makes use of the GAU-8/A Avenger rotary cannon which fires 30mm / 1.2' bullets.

This naval deck gun is used by various navies around the world;
- Belgium (Karel Doorman)
- Chile (Jacob van Heemskerck)
- Netherlands (Zeven provincien)
- Repuplic of Korea
- Thailand
- Turkey
- United States

The model is created in 3ds Max 2015, and rendered in V-Ray 3.2.
I work as close to real world scale as i can (in cm).
I build my models based on references found on internet. Blueprints, photos and data found on internet.

The materials are V-ray materials without textures. I have built most of my models with the same multi-material setup for easy adjustment.
Personally i like the clean untextured look, but if you are in the real-time game engine scene you will need to do some unwrapping work. For now, i will leave the models as they are.

For modelling i like to create hard surface models without sub-d options. I have subdivided the models before cutting out the doors or other shapes.
My opinion is that this will keep polycount relatively low.
The edges are bevelled in.

The shown renders are created with HDRI lighting, which is excluded from the scenes.
The images are without Photoshop post processing, except cutting out the background an giving them a simple drop shadow.

The model is divided in Base, turret, and gun for easy positioning. The pivots and hierarchy are setup correctly.
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