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Glass Riedel Superleggero Loire With Wine 3D model

$12$9
or
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "riedel", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2009 mental ray
3ds Max 2015 V-Ray 3.5
3D Studio
AutoCAD drawing
FBX
OBJ

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3D Model Specifications
Product ID:1307598
Published:
Geometry:Polygonal Quads only
Polygons:1,092
Vertices:1,125
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since January 2018
Currently sells 38 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "riedel", is not affiliated with or endorsed by the original rights holders.

Description
This is a model of a glass (Riedel Superleggero Loire) with wine.

Originally created with 3ds Max 2009
The model renders using Mental Ray

|| USAGE ||

This model is suitable for use in broadcast, high-res film shots, advertising, design visualization, forensic presentation, etc.

This model uses a scale of 1 unit = 1 centimeter

The model size W:8,6cm L:8,6cm H:24,4cm

|| SPECS ||

This model contains 1 object.
Polygon 1092
Vertices 1125

This model contain only quads (no nGons)

This model has been calibrated using the Mental Ray renderer

The folder Glass_Riedel_Superleggero_Loire_Wine_VR contains additional file 3ds Max 2015 V-Ray 3.5 renderer

|| PRESENTATION IMAGES ||

Unless otherwise noted on the image, all Product shots of this model have been rendered inside of 3ds Max 2009 with Mental Ray

Product is ready to render out-of-the-box.

LIghts and cameras are not included in the file.

|| TEXTURES ||

Riedel_Logo.png        4096x4096

|| GENERAL ||

Model is built to real-world scale

Scene objects are organized by layers / groups / selection sets
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