Giant Panda (2) (Fur)

Royalty Free License
- All Extended Uses
Included Formats
Nov 30, 2016
CheckMate Pro Certified
Maya 2016 mental ray
Autodesk FBX fbx
OBJ obj/mtl

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3D Model Specifications
Product ID:1091615
Published:
Geometry:Polygonal Quads only
Polygons:16,828
Vertices:17,189
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2005
Currently sells 355 products
Achievements:
Product Rating
Unrated
Description
High Detailed Photorealistic Giant Panda; UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.


This model has a clean geometry based on loops and 'only' quads. It comes with Maya settings for MentalRay renderer.
(Ready to render exactly as you see above - hit the '3' button for the geometry approximation preview and render)

- eyes, corneas, gum, teeth and tongue are modeled separately.


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--6 High resolution textures:

color.tga (8192x8192)

specular.jpg (8192x8192)

bump.jpg (8192x8192)

furLenght.jpg (8192x8192)

furClump.jpg (8192x8192)

furDensity.jpg (8192x8192)

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Formats included:

-Maya 2016-

GiantPandaMaya2016_SignaturePose.mb - signature/preview pose (maya 2016 binary)
GiantPandaMaya2016_SignaturePose.ma - signature/preview pose (maya 2016 ascii)

GiantPandaMaya2016_StandardPose.mb - default pose (maya 2016 binary)
GiantPandaMaya2016_StandardPose.ma - default pose (maya 2016 ascii)

hairCurvesExportedMaya2016.ma - hair curves (nurbs) converted from shave and a haircut hair primitives.


-Obj-

GiantPandaOBJ_SignaturePose.obj - signature/preview pose
GiantPandaOBJ_StandardPoseAndMorphs.Obj - default pose and morph target


-Fbx-

GiantPandaFBX_SignaturePose.fbx - signature/preview pose
GiantPandaFBX_StandardPoseAndMorphs.fbx - default pose and morph target
hairCurvesExportedFBX.fbx - hair curves (nurbs) converted from shave and a haircut hair primitives.

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One morph target included connected via BlendShape (see preview images)

-open/close mouth

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Mesh resolutions- Polycount (quads):


main Polar bear mesh: 12230

eyeballs/corneas: 224
gum-teeth: 4170
tongue: 204

background plane: 1



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SHAVE AND A HAIRCUT NOTE:
You would need Shave and A Haircut for Maya 2016 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh.
For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram - about 6 minutes for a 1480x800 frame/ without DoF)
--3 different hair systems for a total of about 1.6 mil. hairs.
The Shave and Haircut Fur is included in each Maya format (2016 ma/mb).
The OBJ and FBX formats don't include the Shave and Haircut Fur, but are included hair curves created by hair primitives (FBX and Maya 2016 ascii) so you can use them as guides if you' re using a different Fur/Hair plugin.


* The actual files have been created with Shave and a haircut 9.0v54
** Please always use an updated Shave and a haircut release to avoid rendering issues.



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NO POSTWORK ON THESE RENDERS (MENTAL RAY)
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