High Detailed Photorealistic Giant Panda; UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.
This model has a clean geometry based on loops and 'only' quads. It comes with Maya settings for MentalRay renderer. (Ready to render exactly as you see above - hit the '3' button for the geometry approximation preview and render)
- eyes, corneas, gum, teeth and tongue are modeled separately.
GiantPandaFBX_SignaturePose.fbx - signature/preview pose GiantPandaFBX_StandardPoseAndMorphs.fbx - default pose and morph target hairCurvesExportedFBX.fbx - hair curves (nurbs) converted from shave and a haircut hair primitives.
One morph target included connected via BlendShape (see preview images)
Mesh resolutions- Polycount (quads):
main Polar bear mesh: 12230
eyeballs/corneas: 224 gum-teeth: 4170 tongue: 204
background plane: 1
SHAVE AND A HAIRCUT NOTE: You would need Shave and A Haircut for Maya 2016 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh. For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram - about 6 minutes for a 1480x800 frame/ without DoF) --3 different hair systems for a total of about 1.6 mil. hairs. The Shave and Haircut Fur is included in each Maya format (2016 ma/mb). The OBJ and FBX formats don't include the Shave and Haircut Fur, but are included hair curves created by hair primitives (FBX and Maya 2016 ascii) so you can use them as guides if you' re using a different Fur/Hair plugin.
* The actual files have been created with Shave and a haircut 9.0v54 ** Please always use an updated Shave and a haircut release to avoid rendering issues.