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Giant Anteater

Royalty Free License
- All Extended Uses
Included Formats
Sep 10, 2012
CheckMate Pro Certified
Maya 2012 mental ray
OBJ 2012
FBX 2012

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3D Model Specifications
Product ID:686318
Geometry:Polygonal Quads only
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since February 2011
Currently sells 106 products
Product Rating
1 Rating Submitted
May 30, 2018
Giant Anteater 3d Model.
Completely UV mapped , smoothable , made with Maya. Ready to render. All UVs grouped into one 0 to 1 UV space.

This 3d model respects these general characteristics of the real animal :

Very leongated skull , no teeth , jaw opens only slightly to allow long tounge to slide through small mouth . Small , rounded ears. Walks on the ends of the metacarpals of the hand , especially the outer metacarpals ( the fingers and their claws are flexed inward) and on the sole of the foot. Five digits on hand with claws , except outer digit. middle digit has largest claw. Foot has five digits, all with small claws. Narrow body , large hairy tail.

The model is built in real world scale.

High resolution textures:

anteater_color 4096 x 4096 (TGA file format)
anteater_bump 4096 x 4096 (TGA file format)
anteater_specular 4096 x 4096 (TGA file format)

Formats included:

.ma (Maya 2012 ASCII)
.obj (Alias Wavefront) - only geometry no hair
.FBX (Autodesk) - only guides curves for hair


This model has a clean geometry.

Faces and vertices count:
anteater_L_eye number of faces = 224
anteater_L_cornea number of faces = 208
anteater_R_eye number of faces = 224
anteater_R_cornea number of faces = 208
anteater_tounge number of faces = 100
anteater_body number of faces = 4066

- extracted geometry used as emitter for the Maya Hair Systems:

L_anteater_fur_emitter number of faces = 1646
R_anteater_fur_emitter number of faces = 1646

total faces count : 8322
total vertices count : 8471


light rig setup
- 1 spot light used as key light
- 2 directional lights used as fill light
- 1 groundplane number of faces = 100


The fur was created using the 'Maya Hair' ; set with static simulation . No extra plugin is needed to render the scene in Maya. In the download a FBX file format with all the curves is included , that can be used as guide curves in other application to render the hair.


The forest background image in the presentation images is not included in the download.
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