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Generic Sports Car GT 3

FORMATS
NATIVE
3ds Max 2010  |  Default Scanline
Cinema 4D 9.6  |  Default Scanline
Lightwave 6.0  |  Default Scanline
3D Studio
FBX
Other
OBJ
3D Model Specifications
890,909 Polygons
1,078,441 Vertices
Subdivision Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 1061287
261 Products
Since 2002

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Very high definition Generic Sports Car GT 3 model with detailed interior fully textured. Generic means this car does not exist in reality. The interior of the headlights and taillights is modelled, the doors can be opened. The model includes a detailed interior and also the tires are modelled.

Most parts of the model have been created as SubDivision/TurboSmooth surface. This means using the 3dSMax or the Maya 2013 version you can change the resolution/smoothness of the surface very easy.
If you import the low resolution of the .obj, .fbx or .lwo version into a 3D Software that supports SubDivision surfaces, you can also change the resolution/smoothness of the surface very easy. The base version of the model which is not smoothed has of 890909 polygons.

For other software packages that do not support SubDivision surfaces the model is available in 2 different resolutions ranging from 890909 to 5375054 polygons.

Max 2010 Format:
TurboSmooth is applied so you can set the object resolution as you like. Just use the Named Selection Set TurboSmooth to select the SubD objects and the Named Selection Set interior for the interior. The doors are animated.

Maya 2013 Format:
A selection set for all SubDivision surface parts is included so you can change the resolution easily.
A display layer for the interior is included so you can hide it easily if needed.

Maya 2010/ FBX/ Cinema 4D 9.6/ Lwo 6.0 / Obj/ 3ds Format:
In 2 different resolutions. Interior and exterior are saved separately so you can use the car also without the interior.

Previews rendered in 3dsMax using VRay. Please note that the VRay materials and light settings are not included.
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