|3ds Max 2018||V-Ray 3.60.03|
|Geometry:||Polygonal Ngons used|
|Unwrapped UVs:||Yes, non-overlapping|
Originally created with 3ds Max 2018
|| USAGE ||
This is a generic gaming desktop computer set complete with a gaming keyboard, mouse, headset and monitor. It can be used in realistic scenes and gaming environments.
The hardware in the chassis was created for display purposes and may not include all components needed for a working PC.
|| SPECS ||
This model contains 168 separate objects linked in a logical hierarchy.
This model contains 762422 polygons.
This model contains V-Ray materials only.
Objects have been unwrapped only where necessary, the rest have been textured using procedural textures.
|| PRESENTATION IMAGES ||
All preview images are rendered with Vray.
The additional elements in the signature context image is not included in the scene.
|| TEXTURES ||
1920 x 1080 JPG (abstract_geometry_background) - Monitor screen image.
1140 x 799 PNG (black_metal_brushed_refl_seamless) Brushed metal front and top panel reflection.
1140 x 799 PNG (black_metal_brushed_seamless) Brushed metal front and top panel colour.
3072 x 3072 JPG (chassis_front_panel) Front panel icons.
904 x 774 PNG (cpu_generic_board) - Processor board image.
1024 x 1024 JPG (dimm_slot_diffuse) Motherboard dimm slot colour.
1024 x 1024 JPG (dimm_slot_refl) - motherboard dimm slot reflection.
2048 x 2048 JPG (io_shield_bump) - IO shield bump map.
2048 x 2048 JPG (io_shield_diffuse) - IO shield colour map.
2048 x 2048 JPG (io_shield_ reflect) - IO shield reflection map.
2048 x 2048 JPG (motherboard_pattern) - Generic circuit board pattern on motherboard.
500 x 500 JPG (power_supply_button_diffuse) - On/off button of poser supply colour.
615 x 466 JPG (round_hole_mesh_opacity) - Mesh transparency pattern on the front and side of chassis.
4000 4000 JPG (headset_fabric_bump) Head leather padding, ear leather padding and inner ear fabric.
500 500 JPG (headset_left) Headset left text.
500 500 JPG (headset_right) Headset right text.
1948 617 JPG (keyboard_opacity) Keyboard text.
250 250 JPG (keyboard_wrist_bump) Keyboard wrist rest bump pattern.
2000 x 468 JPG (ram_back_black) - Ram colour map.
2000 x 468 JPG (ram_back_black_refl) - Memory reflection map.
1571 x 368 PNG (ram_bottom_chip_mask) - Memory bottom chip alpha map.
1571 x 368 PNG (ram_top_chip_mask) - Memory top chip alpha map.
HDRI map - EXR (TS_HDRI_CarStudio_Classic) - Used as the texture of the reflection dome light.
|| GENERAL ||
Model is built to real-world scale.
Units used: millimetres
The maximum height of the set is 505 mm.
Vray is REQUIRED in order to render this product with the current materials.
All colour elements can be easily adjusted by changing the diffuse colour in the materials.
A simple scene with a transparent shadow-catching floor, camera and basic light setup have been include.
|| ADDITIONAL NOTES ||
The model is intended to use as is. Disassembled elements may not be production ready.
All cables have been left as splines for easy adjustment.