The intellectual property depicted in this model, including the brand "formula 1 racing", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Low-poly subdivision-ready Generic Fictional Formula 1 Season 1991 Car 3d model with V-Ray materials.
Advantages of the model:
- Very clean geometry. - This model is maximally optimized for use in 3d games and VR. - Very low polycount. The model without turbosmooth is great for mobile games. And if you apply a turbosmooth modifier it starts to look great in large projects on PCs or game consoles. All this became possible thanks to a very competent application of smoothing groups and properly adjusted geometry. - Real world scale. - Divided into functional parts and grouped for easy editing and using in game engines. - The model consists of 21 separate objects grouped together. Each of this objects has a simple and understandable name.
Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require the installation of any additional plug-ins or software. All you need to get the exact same rendering as on the preview image is the 3DS Max 2016 and V-Ray 3.30.04.
Polygons count: 13960 (no n-gons) Vertices count: 14052
Texture size (2048 x 2048) Diffuse only!
Model available in such formats: - MAX (2016) - FBX - OBJ - 3DS - DXF (2010) - X (DirectX)
There are 3 versions of the model in all archives with additional formats: The original one and two modes with applied turbosmooth (1 and 2 iterations) modifier with the exception of 3DS and X formats due to limitations on the maximum number of polygons. In these two formats, the model is presented only in subdivision 0 and 1