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Realistic Garlic Head 3D model

3D Model License: Standard    Upgrade License
FORMATS
NATIVE
3ds Max 2012  |  V-Ray 2
3ds Max 2012  |  Default Scanline
3D Studio
FBX
OBJ
Other Files
Garlic_TIF_textures.rar
3D Model Specifications
1,665 Polygons
1,665 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1179941
1026 Products
Since 2005
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The polygon and vertices count is for all 3 garlics combined...
One garlic has 555 polygons and 555 vertices.

- V-Ray and standard materials
- Hi-Res Realistic product
- Compatible with 3ds Max 2009 and higher versions.

Maps in max archives:
Diffuse 4096*4096px JPG
Normals 2048*2048px JPG
32 bit Displacement 8192*8192px exr
16 bit Displacement 2048*2048px jpg

These are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)

Nevertheless if you want 100% quality, you can download the separate hires TIFF textures archive, which contains:

Diffuse 8192*8192px TIF
Normal 4096*4096px TIF
Displacement 16bit 4096*4096px TIF
Displacement 32bit 4096*4096px EXR

- Different formats avaiable (max, obj, fbx, 3ds)
- Correctly scaled accurate representation of the original object, no additional work needed.

If you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in 'displace' modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.

Objects are in their own layer called '_Merged_Buyed'. No part-name confusion when importing. Centered on 0,0,0.
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