Gaming chair model, that can be used in renders or in game engines.
The model have separated movable parts, so you can easily adjust the wheels and backseat angle and chair rotation. Model is scaled in centimeters (cm).
Provided files contains: - diferent FBX versions for better compatibility (from 2012 to 2017) - OBJ file - Archived Maya project. (Required V-Ray plugin) If you getting errors on textures, change project folder to folder, where you unpacked archive and reload all textures in scene.
Chair made with 4 materials. Texture resolutions: M_Seat - 2048x2048px M_Mechanics1 - 512x512px M_Mechanics2 - 1024x1024px M_Rollers - 1024x1024px
Textures: Default PBR - Color, Roughness, Metallic, AO, Normal Unity - Albedo/Transparency, Metallic/Smoothness, Normal, AO UE4 - Color, Normal, AO/Roughness/Metallic in single map (R, G, B channels) V-Ray - Diffuse, Reflection color, Glossiness, IOR, Normal