|Geometry:||Polygonal Tris only|
|Unwrapped UVs:||Yes, non-overlapping|
Initially intended for games.
The previews are rendered with Cycles rendering engine.
The product was created using PBR metalness workflow.
MODEL CONSISTS OF:
508 triangles (triangulated).
Clean edge flow and geometry.
SCENE CONSISTS OF:
1 logically named real-world scale object.
1 material (Principled BSDF shader).
5 textures (including an HDRI image used for previews).
Additional texures are also included but not used in the scene.
The following textures are available as 8-Bit and 16-Bit images:
sword_diffuse.png (2048 x 2048).
sword_metalness.png (2048 x 2048).
sword_roughness.png (2048 x 2048).
sword_normal.png (2048 x 2048).
sword_ambient_occlusion.png (2048 x 2048).
Industrial_Room.hdr (5000 x 2500).
33.6 x 4.47 x 123 cm.
Unit system is set to metric and degrees.
It is possible to produce higher quality renderings by adjusting rendering settings, such as increasing the amount of samples taken per pixel, increasing subdivision level of the model and setting bigger resolution at the cost of increased rendering time.