This model designed with games in mind for next gen of 4k monitor resolutions.
Mostly Quad geometry with with small ammount of triangles. all main parts are seporate objects and grouped as children to fuselage, aloso named according to function.
Model have simple interior and openable bomb bay and landing gear doors, also landing gear have basic reatraction sequince animated.
Model have 3 materials 1 for glass just simple transparent reflective under material ID3. 2nd material for: Fuselage, Gun turrets, Bomb bay and interior the textures provided in 4096x4096 uncompressed single layer TIFFs of Defuse, Spec and normal maps. Material comes under Mat ID1. 3rd Material for Wings, flaps, wheels, tail, rear wings and controls surfaces. Also 3 maps for Defuse/Spec/ normal uncompressed Tifs in 4096x4096 size. Material comes under Mat ID2. All in All 6 maps.
The renders made with Default scanline in Max with 4096x4096 textures applied. Lights used Simple skylight and one spotlight. lights are not included in the scene.
I also provide texture sourse Psd/Tiff multilayer files in sizes of 8192x8192 for you ease of texture modifications.
Please have a look at my other models, loads of simular game models avalibale and loads more to come