- Each House Model use 1 material. - Material type: PBR (metallic/rough workflow) - Blender 2.80 version use Cycles materials type (Principled shader) - 3ds Max 2017 version use VRayMtl materials type. - Cinema 4D R16 version use Default Scanline materials type. - Unity 2018 version use Standart Metallic materials type.
---------------------- TEXTURES and UV: ---------------------
All the models are completely UV-unwrapped. You can see all the textures and UV maps on the preview images. Textures of cottages and dirt are made separately!
- Textures archive includes 3 pack of textures: clean cottages, dirt cottages and separately dirt textures - You can overlay textures of dirt or leave the cottage clean (see preview images). - MetallicSmoothness map was made for Unity Standart Metallic shader.
TOTAL: 160 textures in archive (see preview images).
- There are 3D models of gameready Houses only! - Model is fully textured with all materials applied (Converted formats .MAX, .C4D, .Unitypackage as well, take a look at preview images). - PBR materials (metallic/roughness workflow) - see preview images. - Ability to enable/disable dirt. - LowPoly model, that is perfect for even mobile game-dev. - No Ngons used, just Quads and Tris. - Clear topology with no any artefacts, holes, overlapping polygons and so on. - All materials and textures are intelligently named. - No cleaning up necessary, just drop your models into the scene and start rendering. - No special plugin needed to open scene. - Formats .MAX, .C4D, .OBJ, .FBX, Unitypackage are included. - Real world scale 1:1. - Units of measurement are meters.