POLYGON AND POINT COUNTS ACCOUNT FOR BOTH GBA'S (EACH MODEL HAS HALF AS MANY).
MODEL HAS PIVOT POSITIONS SET FOR EASY SCREEN ROTATION ETC.
Summary: This model is composed of 293 objects (6 scene objects, 1 temp game cartridge object, and 143 objects for each GBA). Red gameboy is a duplicate of the grey with different materials set. The geometry is fairly clean towards the top but is fairly triangulated on the bottom.
Materials: Custom materials were made for each version of the GBA. There are 11 base materials that have color, reflectance, alpha, and displacement channels. There are 4 materials with texture bitmaps that make up the decals.
Textures: Just import textures into materials where needed. hdrmap.tif (3000x1500) used on sky object for reflections NintendoLogoRGBA.png (1500x500) used as decal NintendoLogoMatte.png (1500x500) specular map for decal BarCodeTexture.png (2448x1000) used on bottom of model
Compatibility: Made natively with Cinema 4D R16, will work perfectly with Cinema 4D (just import textures).
OBJ also provided without materials or texture for raw geometry.