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Gameboy Advance SP - Game Boy Grey and Red Consoles 3D model

$40$30
or
Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model, including the brand "nintendo", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Cinema 4D R16 Other
OBJ
Other
Other
Other
Other
Other

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3D Model Specifications
Product ID:1194558
Published:
Geometry:Polygonal Quads/Tris
Polygons:64,426
Vertices:66,985
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since July 2017
Currently sells 155 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "nintendo", is not affiliated with or endorsed by the original rights holders.

Description
Gameboy Advance SP Grey and Red Consoles:

POLYGON AND POINT COUNTS ACCOUNT FOR BOTH GBA'S (EACH MODEL HAS HALF AS MANY).

MODEL HAS PIVOT POSITIONS SET FOR EASY SCREEN ROTATION ETC.

Summary:
This model is composed of 293 objects (6 scene objects, 1 temp game cartridge object, and 143 objects for each GBA). Red gameboy is a duplicate of the grey with different materials set. The geometry is fairly clean towards the top but is fairly triangulated on the bottom.

Materials:
Custom materials were made for each version of the GBA. There are 11 base materials that have color, reflectance, alpha, and displacement channels. There are 4 materials with texture bitmaps that make up the decals.

Textures:
Just import textures into materials where needed.
hdrmap.tif (3000x1500) used on sky object for reflections
NintendoLogoRGBA.png (1500x500) used as decal
NintendoLogoMatte.png (1500x500) specular map for decal
BarCodeTexture.png (2448x1000) used on bottom of model

Compatibility:
Made natively with Cinema 4D R16, will work perfectly with Cinema 4D (just import textures).

OBJ also provided without materials or texture for raw geometry.

ENJOY!
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