- $10,000 in Legal Protection (Indemnification)
- $1,000,000 in Legal Protection (Indemnification)
- Waiver from injunctive relief
- Assignable model rights
- $250,000 in Legal Protection (Indemnification)
- Assignable model rights
278,353 Polygons
312,412 Vertices
Polygonal Quads/Tris Geometry
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Textures
Materials
UV Mapped
Mixed Unwrapped UVs
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High detailed 3D model of Futuristic Pickup Truck with interior. The model is designed and produced completely by HKV Studios. Absolutely generic and free from any third party claims.
Main features:
- Originally created with 3ds Max 2015
- Two MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 23. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 14 textures, which vary in resolution from 256x256px to 3072x3072px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and
backplate images for outdoor renders are not included in product files
Special notes:
- OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to
quads
- MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used.
Polycounts:
- MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 278,353 faces and 312,412 vertices
MeshSmooth iteration 1: 1,109,766 faces and 1,178,986 vertices
MeshSmooth iteration 2: 4,439,064 faces and 4,574,960 vertices
- MB format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 278,353 faces and 312,412 vertices
Subdivision iteration 1: 1,109,766 faces and 1,178,986 vertices
Subdivision iteration 2: 4,439,064 faces and 4,574,960 vertices
- C4D format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 278,353 faces and 312,412 vertices
Subdivision iteration 1: 1,109,766 faces and 1,178,986 vertices
Subdivision iteration 2: 4,439,064 faces and 4,574,960 vertices
- FBX and OBJ formats (3 files included for each format):
low: 278,353 faces and 312,412 vertices
medium: 1,109,766 faces and 1,178,986 vertices
high: 4,439,064 faces and 4,574,960 vertices
- 3DS format (3 files included):
low: 553,060 faces and 489,677 vertices
medium: 2,219,532 faces and 1,514,677 vertices
high: 8,878,128 faces and 5,266,540 vertices
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