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Futuristic Pickup Truck 3D

Jul 29, 2020
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2015  |  Corona 5.0
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Hardware 2.0
3D Studio
FBX
OBJ
3D Model Specifications
278,353 Polygons
312,412 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 1597450
442 Products
Since 2005
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High detailed 3D model of Futuristic Pickup Truck with interior. The model is designed and produced completely by HKV Studios. Absolutely generic and free from any third party claims.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 23. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 14 textures, which vary in resolution from 256x256px to 3072x3072px
    - Windshield, rear window and back side windows are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files

Special notes:
    - .This model contains poles (more than 5 edges that converge to a single vertex.)
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3DS format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 278,353 faces and 312,412 vertices
       MeshSmooth iteration 1: 1,109,766 faces and 1,178,986 vertices
       MeshSmooth iteration 2: 4,439,064 faces and 4,574,960 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 278,353 faces and 312,412 vertices
       Subdivision iteration 1: 1,109,766 faces and 1,178,986 vertices
       Subdivision iteration 2: 4,439,064 faces and 4,574,960 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 278,353 faces and 312,412 vertices
       Subdivision iteration 1: 1,109,766 faces and 1,178,986 vertices
       Subdivision iteration 2: 4,439,064 faces and 4,574,960 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 278,353 faces and 312,412 vertices
       medium: 1,109,766 faces and 1,178,986 vertices
       high: 4,439,064 faces and 4,574,960 vertices

   - .3DS format (3 files included):
       low: 553,060 faces and 489,677 vertices
       medium: 2,219,532 faces and 1,514,677 vertices
       high: 8,878,128 faces and 5,266,540 vertices

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