Furniture collection of classic design consists of a square table and four benches, with single wood material and seamless high resolution texture. Suited for outdoor scenes, or interior scenes with wooden elements. All of the edges are beveled to simulate feather edged wooden boards, four benches are placed around table, as shown on preview thumbnails. Dimensions of a table top are 120x120 centimeters, same as the length of the benches. The width and length of the 'boards' match on both objects (table and bench).
Objects consist of individual 'boards', combined together. The 'boards' are also beveled to simulate feathered edged wood. All polygon faces are single sided, back-face cull on (for faster render) and closed [there are no objects with holes]. The geometry consists entirely of triangles and quads, there are no pentagons or other n-gons. Benches are placed around the table and all of the objects are properly named in model space (table, bench1,bench2 , etc). Face normals are properly oriented and included in all file formats (in *.obj too).
Table........................................534 faces, 456 vertices Bench.......................................318 faces, 276 vertices In all (table + 4 benches)....1806 faces, 1560 vertices
The model dimensions are 1/10 of the real world units size [1cm=10cm].
Texture is in BMP format (wood.bmp), seamless (tileable), 1024x1024 pixels in size. The texture is uploaded in separate file (in accompanying product files - wood.bmp), it should be placed in the same folder as a model, it will be loaded automatically with the model that way, or it can be placed on any preferred path. The texture is applied in diffuse/color slot of a material in all formats, model is UV unwrapped. Because the texture is seamless, it is possible to increase/decrease number of tiling and that way change the density of the wood 'fibers'.
Material is simple [scanline], with soft highlights, included in all formats [obj export contains two files, table_bench.obj and table_bench.mat in zip archive]. The texture is connected in the color slot of a material. No Vray or another advanced rendering engine needed, but is recommended for the rendering results like on the thumbnails.
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