4096x4096 Turret_Top Base Color 4096x4096 Turret_Top Metalness 4096x4096 Turret_Top Roughness
4096x4096 Turret_Top Ambient Occlusion 4096x4096 Turret_Top Normal Map with micro details 4096x4096 Turret_Top Normal Map without micro details (clean) 4096x4096 Turret_Top UV's
Note about textures. The Normal maps are -y, this is fine for directx. If they look flipped, just highlight the green channel in photoshop and hit ctrl+i. If the roughness and metalness look too shiny in say, UE4, you'll have to make sure they are set to linear. Just double click the texture and uncheck the sRGB box. You can also fix that by combining maps in an image editor like Photoshop.
UV's are mostly flat with a few pieces overlapping where necessary.