This is low poly a scene of an abandonded military base.
The scene is composed of several parts and uses the default lightmap shader to apply apply the lightmap in the viewport. The lightmap is of 2048*2048 resolution w/ RLE compression while all the textures used are of maximum 256*256 resolution. No vertex colouring was used to apply the ground textures. The lightmap is applied on the UVW map chanel 2.
All the renders are from the viewport view with the Lightmap shader active and not rendered using any renderer.
The product contains: -.max scene -materials and textures used(only diffuse textures and a lightmap) -a baked lightmap of 2048*2048 -.obj, .fbx and .dae formats of scene
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