The exoskeleton model was my first (official) humanoid model. Its low-poly nature is due to it being intended for game usage.
Animations included: Standing (Static) Standing Punch Walk Walking Punch Run Running Punch Walk Start Walk Stop
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File Notes:
The .gmax files are not UVmap in their current state, but a .uvw file is included. Unfortunately, this UVmap has the individual faces rotated (due to conversion issues) sorry for the inconvenience.
The .3ds versions are also not UVmapped, but a .lub file is included with a correct (not like above) UVmapping.
Texture is included with both downloads. gmax version inlcudes a full bone rigging.
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