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Formula 1 Season 2020 F1 Race Car Collection 3D

3D Model License: Standard    Upgrade License
FORMATS
NATIVE
3ds Max 2016  |  V-Ray 3.30.04
Cinema 4D R18  |  Arnold 5.3.1.1
Cinema 4D R18  |  Advanced Render
Maya 2017  |  Arnold 5.3.1.1
Maya 2015  |  mental ray
Maya 2015  |  V-Ray 3.2
3D Studio
DXF 2010
FBX
OBJ
STL
3D Model Specifications
280,875 Polygons
287,203 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1534325
611 Products
Since 2008
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Pack of 10 low-poly subdivision-ready Formula 1 Season 2020 race car 3D models with PBR materials (Specular and Metallic workflows). Race Car Collection consists of these 3D models:
- McLaren F1 MCL35 Formula 1 Season 2020
- Mercedes F1 W11 Formula 1 Season 2020
- Scuderia AlphaTauri F1 AT01 Formula 1 Season 2020
- Racing Point F1 RP20 Formula 1 Season 2020
- Renault F1 R.S.20 Formula 1 Season 2020
- Haas F1 Team Formula 1 Season 2020
- Williams F1 Racing FW43 Formula 1 Season 2020
- Alfa Romeo Racing F1 C39 Formula 1 Season 2020
- Formula 1 Red Car F1 Season 2020 3D model
- Grey Cat GC16 Formula 1 F1 Season 2020 3D model

Advantages of the models:
- Very clean geometry;
- The model is maximally optimized for use in 3d games and VR;
- Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications;
- Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. This is possible thanks to a very competent application of smoothing groups and properly adjusted geometry;
- Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
- The model uses smoothing groups, so you can increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations;
- Divided into functional parts and grouped for easy editing and using in game engines;
- The model consists of 37-38 separate objects grouped together. Each of these objects has a simple and understandable name;
- UV map is maximally optimized for texture's easy editing so without difficulties you can add or remove any logo or some details where needed;
- Specular and Metallic workflow textures included!
- 3DS MAX archieve includes separate layers of diffuse texture thus making changes to textures is easy.
- Compatible with the majority of modern game engines!

Model specifications:
Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2016 and V-Ray 3.30.04 to get the same rendering as on the preview image.

- Overall Polygons: 280,875; ~27-29k each model.
- Overall Vertices: 287,203; ~27-29k each model.
- Unit Scale: Metric / Centimeters

Materials:
A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.

Textures (Specular workflow):
- Diffuse (4,096 x 4,096 PNG)
- NormalMap (4,096 x 4,096 PNG)
- Specular (4,096 x 4,096 PNG)
- Glossiness (4,096 x 4,096 PNG)
- Emissive (4,096 x 4,096 PNG)
- Refraction (4,096 x 4,096 PNG)
- Ambient Occlusion (4,096 x 4,096 PNG)

Textures (Metallic workflow):
- Base Color (4,096 x 4,096 PNG)
- NormalMap (4,096 x 4,096 PNG)
- Metallic (4,096 x 4,096 PNG)
- Roughness (4,096 x 4,096 PNG)
- Emissive (4,096 x 4,096 PNG)
- Refraction (4,096 x 4,096 PNG)
- Ambient Occlusion (4,096 x 4,096 PNG)

Model is available in the formats:
- MAX (2016)
- FBX
- OBJ
- 3DS
- DXF (2010)
- STL
- Cinema 4D R18 Arnold
- Cinema 4D R18 Advanced Render
- Maya 2017 Arnold
- Maya 2015 Mentalray
- Maya 2015 Vray
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