The intellectual property depicted in this model, including the brands "pirelli" and "formula 1 racing", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Low-poly subdivision-ready Formula 1 Concept Car 3d model with PBR materials (Specular and Metallic workflows). Based on the 2018 season regulations. With Halo driver security system.
Advantages of the model:
- Very clean geometry. - This model is maximally optimized for use in 3d games and VR. - Very low polycount. The model without turbosmooth is great for mobile games. And if you apply a turbosmooth modifier it starts to look great in large projects on PCs or game consoles. All this became possible thanks to a very competent application of smoothing groups and properly adjusted geometry. - Real world scale. So you can easily import this model in your project without need to change anything. - The model uses smoothing groups, so you can always increase the detail to the required level simply by applying a turbosmooth modifier with the necessary number of iterations. - Divided into functional parts and grouped for easy editing and using in game engines. - The model consists of 30 separate objects grouped together. Each of this objects has a simple and understandable name. - Specular and Metallic workflow textures included! - Compatible with the majority of modern game engines!
Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require the installation of any additional plug-ins or software. All you need to get the exact same rendering as on the preview image is the 3DS Max 2016 and V-Ray 3.30.
Polygons count: 10704 (no n-gons) Vertices count: 11046
Materials: A V-Ray PBR material with specular workflow is applied to the model. All of its parameters were created for the StemCell standard.
Textures (Specular workflow): - Diffuse (2048 x 2048 PNG) - DX NormalMap (2048 x 2048 PNG) - Specular (2048 x 2048 PNG) - Glossiness (2048 x 2048 PNG) - Opacity (2048 x 2048 PNG)
Textures (Metallic workflow): - Base Color (2048 x 2048 PNG) - GL NormalMap (2048 x 2048 PNG) - Metallic (2048 x 2048 PNG) - Roughness (2048 x 2048 PNG) - Opacity (2048 x 2048 PNG)
Model available in such formats: - MAX (2016) - FBX - OBJ - 3DS - DXF (2010) - X (DirectX)
There are two versions of the model in all archives with additional formats: The original one and one with the applied turbosmooth (1 iteration) modifier.