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FN SCAR-H FDE Black Noir Game Ready 3D model

3D Model License: Standard    Upgrade License
FORMATS
NATIVE
Maya 2021  |  Other
Blender 2.92  |  Blender Render
3ds Max 2021  |  Other
FBX
SCAR_17S_Noir_MetalRough_Textures.zip
SCAR_17S_MetalRough_Textures.zip
SCAR_17S_Noir_Unity_HDRP_Textures.zip
SCAR_17S_Noir_Unity_URP_Textures.zip
SCAR_17S_Noir_Unreal_Engine_Textures.zip
SCAR_17S_Unity_HDRP_Textures.zip
SCAR_17S_Unity_URP_Textures.zip
SCAR_17S_Unreal_Engine_Textures.zip
SCAR_H_MetalRough_Textures.zip
SCAR_H_Noir_MetalRough_Textures.zip
SCAR_H_Noir_Unity_HDRP_Textures.zip
SCAR_H_Noir_Unity_URP_Textures.zip
SCAR_H_Noir_Unreal_Engine_Textures.zip
SCAR_H_Unity_URP_Textures.zip
SCAR_H_Unity_HDRP_Textures.zip
SCAR_H_Unreal_Engine_Textures.zip
3D Model Specifications
18,098 Polygons
16,589 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1746965
15 Products
Since 2018

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Game Ready Low Poly textured FN SCAR-H / 17S FDE + Black (FBX, Maya, Blender, 3ds Max):

  • All objects are well named and grouped accordingly (real world scale).

  • Clean quad-based topology, it's easy to manage and make changes.

  • Good and organized UV’s.

  • Proper pivot points, model is ready to be rigged / animated.

  • Mesh normals are softened (smoothed) / hardened to achieve the best possible look (no weird shading).

Available in Flat Dark Earth (FDE) and Black (Noir) skins. Each color has two rifle versions:

SCAR-H (Heavy) and SCAR 17S (Semi-Auto).

One 3d model, 4 skins (textures) variants:


  • SCAR-H FDE

  • SCAR-H Black

  • SCAR 17S Black

  • SCAR 17S FDE

Since SCAR 17S is just Semi-Auto Civilian SCAR-H, visual differences are only:


  • white lettering / markings on upper receiver: SCAR H or SCAR 17S.

  • lower receiver fire mode A for fully auto SCAR H or blank for semi-auto SCAR 17S.

Thus by it is possible to switch between SCAR-H and 17S by only applying according textures to Upper and Lower receiver groups / UV / texture sets. No differences on buttstock.

Textures (PNG):


  • MetalRough (BaseColor / Metallic / Normal / Roughness).

  • Unity HDRP - High Definition Render Pipeline (BaseMap / MaskMap/ Normal).

  • Unity URP - Universal Render Pipeline (AlbedoTransparency / MetallicSmoothness / Normal).

  • Unreal Engine (BaseColor / OcclusionRoughnessMetallic / Normal).

Polycount (tris) / Texture (UV) sets:


  • Upper Receiver - 13143 / 4K

  • Lower Receiver - 8789 / 4K

  • Buttstock - 9764 / 4K

  • Total - 31696 tris.

Modelled in Maya (low, high poly), textured in Substance Painter and rendered in Marmoset Toolbag 3 (no post processing).

_If you have any questions or requests, don't hesitate to contact me._

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