- Editorial Uses AllowedExtended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "fabrique nationale", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
....::: NOTE:::.... **Due to file size limitations on uploads the accessories have been split off into a different Zbrush file.
**Use Subtool Master in zbrush to merge the two files together upon purchase. Step by step instructions on how to merge both files with subtool master included with product.
....::: FILES:::.... 1. One Zbrush file containing FNSCAR assault rifle
2. One Zbrush file containing FNSCAR assault rifle accessories
3. One Text file with instructions on how to merge both Zbrush files
4. One text file containing links to free video tutorials on how to use GoZ in zbrush with Maya,3ds Max and Cinema 4D
....::: .POLY COUNT :::....
TOTAL SUBTOOLS: 96 ALL LOW (SubD 0) = 113,325 polys 110,577 verts ALL HIGH (SubD 8,9 etc) = approx 260 Million
The model with all its subtools at the highest subdivision level is probably only useful for baking maps or 3d printing(model must be welded and cleaned up for 3d printing).
Most parts like the screws and pictany rails can be used in your preferred 3d software at their lowest subdivision level. Other parts are best when used at subdivision 2,3 or 4.
**When both zbrush files are merged, the resulting zbrush file will be over 2 gigs and will consume a lot of memory. Be mindful of using the ALL HIGH command in Zbrush if you do not have a machine with a lot of memory.
....::: .ZTL DETAILS :::.... Product is provided in .ztl format. You need to have Zbrush 4r7 or above to open .ztl file.
This product opens with all the subtools/meshes on their lowest subdivision level. subdivisions of any subtool can range anywhere from 1 to 10 subdivision levels and can be exported from zbrush to your 3d package of choice. Either by exporting .obj files or using the GoZ feature in Zbrush.
....::: UV MAPPING :::.... None of the meshes have been UV mapped.