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FMR TG500 Tiger 3D model

$149$119.20
Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Apr 2, 2018
CheckMate Pro Certified
Cinema 4D R19 Advanced Render R19
Cinema 4D R19 Other Redshift
Maya 2018 Arnold rendererVersion
Cinema 4D R19 Arnold rendererVersion
FBX 2016
OBJ 2017
Check Mate Report.rar
FMR TG500 Check Mate Report

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3D Model Specifications
Product ID:1263301
Published:
Geometry:Polygonal Quads only
Polygons:187,487
Vertices:188,186
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since February 2015
Currently sells 4 products
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Product Rating
1 Rating Submitted
Description
Regarding the original vehicle:
The FMR TG500 was a sports car built by Fahrzeug und Maschinenbau GmbH, Regensburg (FMR) from 1958 to 1961.
Based on the Messerschmitt Kabinenroller monocoque, which otherwise was a platform for three-wheelers, the TG500 was a four-wheeled car with a two-stroke straight-two engine. FMR had taken over production of the KR200 from Messerschmitt in 1956.
While the KR200 still used the Messerschmitt name and logo, the TG500 was badged as an FMR.
'TG' unofficially stood for Tiger.

Manufacturer:          Fahrzeug und Maschinenbau GmbH, Regensburg (FMR)
Designer:                  Fritz Fend
Production years:    1958-1961
Number built:            320

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3D model based on a real car, created according to the original dimensions.
All main parts of the model are separated objects, so you can easy change all materials or animate it.
The 3D model fully UV unwrapped. All textures are 8K PBR (Physically Based Rendering) and have both main PBR workflow sets (Metal/Rough and Spec/Gloss).

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Possible render options: C4D Standard Advanced Render, C4D Physical Render, Arnold for C4D (C4DtoA), Redshift for C4D, Arnold for Maya (MtoA).
I also added FBX and OBJ files, although the mesh itself is ok and all required textures are present,
the particular result of the final render (which you can see on the preview thumbnails) can only be guaranteed for the original files for Cinema 4D.
For other packages you will have to setup materials and configure render settings yourself.
All preview images rendered using Cinema 4D Physical Render, except for the last 11 images which rendered using Redshift for Cinema 4D.

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The model has a simple C4D XPresso rig for standard parts of the car (Glass roof/bubble canopy, Front windows, Engine hatch, Spare wheel rack and Luggage rack). Which can easily be animated.
The XPresso setup is not locked, so you can easily see and modify the settings for your needs.
Please note that a particular RIG works only for the original C4D file, and does not work in Maya, FBX, and OBJ versions.

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Modeled in Cinema 4D R19.
All polygons quads.
Real world units (centimeters).
Textures resolutions 8192*8192 px.
The scene ready to render.

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Please note that the HDRI environment map (TG500_Studio.hdr) created by me and used for scene lighting and reflections is included!
However, 'Parking lot' hdr map and 'Forest road' hdr map, which you can see on some previews (the last 11 images) are not included!
They are used just to show different light scenarios and interaction of materials with different light conditions.

For more detailed information check the ReadMe file in the archive.

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