- Forms and proportions of The 3D model most similar to the real object - Detailed enough for close-up renders - Details which need smoothing, are designated by a prefix of 'MS1' or 'MS2' - Parts without SM1 or SM2 prefixes do not require Meshsmoothing - This model contains poles (more than 5 edges that converge to a single vertex.)
Organization of scene:
- To all objects and materials names in scene are appropriated - Real world size (system units - mm) - Coordinates of location of the model in space (x0, y0, z0) - Does not contain extraneous or hidden objects (lights, cameras, shapes etc.)
- Original file format - 3ds max 2012 + Vray (40 materials) - 3ds max with standard materials - obj, fbx (Multi Format) - whith textures - Cinema 4D R14 - exported with standard materials - Maya 2010 - exported with standard materials - Blender 2.82 - eevee render
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