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FK 96 Cannon WW1 3D model

Jan 6, 2020
CheckMate Pro Certified
StemCell Certified
Omniverse Certified
FORMATS
NATIVE
Blender 2.81  |  Cycles Render
3ds Max 2017  |  V-Ray 3.50
Unity 2018
Cinema 4D R16  |  Physical
Cinema 4D R18  |  Advanced Render
Cinema 4D R18  |  Arnold 5.3.1.1
Unity 5.4
Unreal 4.10
3ds Max 2018  |  Arnold 5.3.1.1
3ds Max 2015  |  mental ray
3ds Max 2015  |  V-Ray 3.2
Maya 2017  |  Arnold 5.3.1.1
Maya 2015  |  mental ray
Maya 2015  |  V-Ray 3.2
USD  |  Omniverse
3D Studio
Collada
FBX
Other
OBJ
STL
USDz 1.0
FBX Metallic v
FBX Specular v
glTF 2.0
WW1_FK96_Cannon_Textures.rar
3D Model Specifications
981 Polygons
1,230 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1397322
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Hello, my dear Customer!
I am happy to present you FK 96 Cannon WW1 3d model.
Ready for game-dev, render and animation.
That model will definitely save your time just a lot!

- The 7.7 cm Feldkanone 96 (7.7 cm FK 96) was a field gun used by Germany before World War I.
- Cannon dimensions: 1,9x4,4x1,7m.
- Units used: Meters
- Native file format: Blender 2.81.
- Converted file formats: 3ds Max 2017, Cinema 4D R16, UnityPackage, .FBX, .OBJ, .DAE, .3DS, .STL.

------------------------------ USAGE: ------------------------------------

- This model is suitable for use in mobile/PC game-development, VR/AR applications, advertising, design visualization, forensic presentation, etc.

--------------------------- TOPOLOGY: --------------------------------

FK 96 Cannon model consist of 3 objects:

- Body: 764 tris.
- Gun: 557 tris.
- Wheels: 600 tris.

TOTAL: 1.921 tris.

Only Quads and Tris topology used.

----------------------------- MATERIALS: ------------------------------

Model use 1 material total:

- WW1_FK96_Cannon

- Blender 2.81 version use Cycles material type (Principled shader)
- 3ds Max 2017 version use VRayMtl material type.
- Cinema 4D R16 version use Physical Render material type.
- Unity 2018 version use Standart Metallic material type.

------------------------ TEXTURES and UV: -------------------------

- Model is completely UV-unwrapped. You can see all the textures and UV maps on the preview images.
- Both Metallic/Rough and Specular/Gloss PBR workflows are available.

TEXEL DENSITY:

- 820px/m (for 4K textures)

TEXTURES:

- Base_Color.png (4096x4096px) - met/rough
- Metallic.png (4096x4096px) - met/rough
- Roughness.png (4096x4096px) - met/rough
- Diffuse.png (4096x4096px) - spec/glos
- Specular.png (4096x4096px) - spec/glos
- Glossiness.png (4096x4096px) - spec/glos
- Normal.png (4096x4096px)
- Height.png (4096x4096px)
- AO.png (4096x4096px)
- MetallicSmoothness.png (4096x4096px)
- SpecularSmoothness.png (4096x4096px)

- MetallicSmoothness map was made for Unity Standart Metallic shader.
- SpecularSmoothness map was made for Unity Standart Specular shader.

All the textures are packed in textures archive.

TOTAL: 11 textures in archive.

-------------------------- DESCRIPTION: ------------------------------

- There is a 3D model of FK 96 Cannon only!
- Model is fully textured with all materials applied (Converted formats .MAX, .C4D, .Unitypackage as well, take a look at preview images)
- LowPoly model, that is perfect for even mobile game-dev.
- No Ngons used, just Quads and Tris.
- Clear topology with no any artefacts, holes, overlapping polygons and so on.
- All materials and textures are intelligently named.
- PBR materials, as you can see on the preview.
- No cleaning up necessary, just drop your models into the scene and start rendering.
- No special plugin needed to open scene.
- Formats .MAX, .C4D, .OBJ, .FBX, Unitypackage, .DAE, .3DS, .STL. are included.
- Real world scale 1:1.
- Units of measurement are meters.

-------------------------------- NOTES: ----------------------------------

- The 'other' format on product page is .MTL format for .obj model.

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Gerhald3D.
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