This is my low poly fine knight shield which is made in Maya 2012. It is rendered with mental ray but it is not needed.
- The mesh has no hidden or unnecessary faces and is made of tris only. - The mesh is a low poly mesh and is ready to fit in a game. - The whole model is textured. - The model is made out of a single blinn that is easy to change to your liking. - No cleaning up necessary. Freeze transform, centered pivot, logical names, deleted history and cleansed outliner.
- Four different maps. Diffuse, specular, bump and normal. - Come in sizes 2048*2048, 1024*1024, 512*512 and 256*256. - Smaller maps have unsharp mask to keep details. - Used format: JPEG. - PSD available if desired.