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Female Stylistic Base Body 3D model

$99
or
Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2014 Default Scanline
OBJ
FBX 2012
Photoshop_FSBB.rar
Photoshop Texture Source Files
Substance_FSBB.rar
Substance Painter Source Files

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3D Model Specifications
Product ID:1217382
Published:
Geometry:Polygonal Quads/Tris
Polygons:20,371
Vertices:40,342
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since March 2006
Currently sells 6 products
Achievements:
Product Rating
Unrated
Description
Product: Female Stylistic Base Body

Features:
Custom designed female character model with rigging
Ready for animation and game applications including Unity and Unreal engines
Face and body morph targets for expressions and adjustments
PBR and non-PBR texture sets (source files included with preserved layers)
Read Me instructions included for model usage and game engine export process

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3D items:
Head (including inner mouth), Hair, Body (including feet), Underwear, High-heel shoes
Simple skeleton for bone skinning, which is constrained to a biped skeleton for animation
Scene lighting and setup for render production
Sample animation poses included

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Formats:
3DS Max 2014, fbx, obj
Compatible with all later versions of 3DS Max
*Note: FBX contains skin, morph targets, and FK skeleton
OBJ contains static model
Original format: 3DS Max 2014
Main images rendered in Scanline. Substance Painter image rendered in Iray .
Model Size: 72 inches tall

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Animation:
Animation is handled through the 3DS Max biped skeleton for IK/FK. All arm and leg segments use a twist bone to reduce rotation issues.
Each animation bone has a corresponding skinning bone, which is connected through constraints. To work without the biped, the FBX file contains only FK bones.
Additional bones include jaw, eyelid, eyeball, and breast.
Morph targets, also known as blend shapes, include eyebrow (frown, coy, surprised), mouth (smile variants, teeth exposed), nose (flared nostrils) and body (feet adjustment for shoes). These values can be animated, utilized within game engines, or collapsed to the main mesh.

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Textures & Materials:
All UVWs are non-overlapping with the exception of the shoes.
Textures include standard and pbr sets:
Standard maps consist of diffuse, specular, specular color, gloss and normal
PBR maps consist of albedo, normal, AO, metal and roughness.
Texture set sizes:
Body 4096 x 4096
Head 4096 x 2048
Hair 2048 x 2048
Underwear 2048 x 2048
Shoes 1024 x 1024
Textures format: TGA
For editing purposes, the source PSD and Substance Painter files are included for download. Baked layers and selection groups are maintained for easy edits.

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Models specs:
Full Scene: 20,371 polys. 40,342 tris. 20,485 verts
Body: 18,176 tris. 9,105 verts
Head: 11,004 tris. 5,638 verts
Hair: 5,880 tris. 3,047 verts
Underwear: 2,780 tris. 1,437 verts
Shoes: 2,500 tris. 1,254 verts

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Intended for game/realtime/background use.
Not all mesh items are intended for Subdivision.

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AJ_Trax - 2017
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