Professional Realistic 3D Models, each with 4 levels of detail made using EvolverPro: High Res, Med Res, Low Res, Crowd Res. Each character comes in .FBX (Motionbuilder) and .MA (Maya) formats, all in one zip file, even though it only says Maya by the zip download.
NOTES: The eyelashes are part of the texture, so no need for transparency mapping support. All resolutions are on the same skeleton and the blend shapes are connected in the Maya files, so it is easy to switch from one to the other for realtime animation then render. If you need only one resolution, just delete the others. If you use the fbx, you will need to connect specular and normal mapping manually, and the same is true for the teeth blend shapes 'morpher'. If you render in Maya you will need to reduce bump depth to about 0.02, normal mapping is set for realtime display. The 66 bones follow the naming convention of Maya and Motion Builder to add Full Body IK. The 65 facial blend shapes 'morpher' with their teeth counterpart plus 12 blend shapes control for the tongue give a nice range of phonemes and expressions. These are great for streaming realtime motion capture data to!
High Res: main body : 20896 Polygons, 20951 Vertices teeth and tongue : 7885 Polygons, 7942 Vertices Mid Res: main body : 5614 Polygons, 5629 Vertices teeth and tongue : 1916 Polygons, 1899 Vertices Low Res: main body : 2622 Polygons, 2602 Vertices teeth and tongue : 1213 Polygons, 1108 Vertices Crowd Res: main body : 1314 Polygons, 1257 Vertices teeth and tongue : 476 Polygons, 429 Vertices
Materials & high-res textures are included. Color Map, Normal Map, Specular Map, Nice optimised 2048x2048 pixel resolution
The models are animation-ready and render-ready.
Those models are a great base mesh for any character artists to use or modify.
The background you see is not included with the purchase of these models. It is available through TurboSquid from the user Giimann and is called Recovery Room. Again, this is not included in the sale, and was rendered to give you a sense of how this character could look in an environment.