The model is suitable for use in animations and currentgen games. It is rigged, facial expressions are made using shape keys. Topology allows for clean mesh deformation. Nathan Vegdahl's modified Rigify rig was used for rigging,
Rig is only available in the .blend version of the model. The .fbx and .obj are not rigged, but the .fbx still contains the facial shape keys. You can make animations in Blender then export them using .fbx.
The body resolution is 7409 verticies.
Every part of the model is UV unwrapped, the head, the body and the eyes have separate UV maps. The eyes are textured.
Textures are packed in the .blend, but you can download them separately also.