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Artists often need feet for their characters. These are very sinple and nice legs in shoes. They ve been yet used in animation and proved to work very well. 'Why would I need hundred thousands of polygons??! Why would I need laces made of polygons??! I'd better want mid poly model and make good progress with it!!!' Thanks for optimised geometry and low poly count it is very easy to apply em to existing character, and to implement all necessary deformations. The model is one object with pbr maps. Real world size. Im glad to say many thanks to Francesco Coldesina, the author of source model.