'Gate of the temple in Japan. typeA' This is a model of temple gate and other parts in Japan.
--- GENERAL --- * This model is suitable for use in consumer game machine. * Units used: centimeter * It is about 220 to 512 pixels per 1 meter. ( Exception. Hidden portions ) * Scene objects are organized by groups. * Originally created with Autodesk Maya 2009
main format: Autodesk Maya 2009(.ma, .mb)
sub format: Fbx (expoter ver 2011.3.1)
Mesh totals: Verts: 27394 Triangle faces: 37833
--- TEXTURES --- * PSD Texture included. ( Separate layers to each type, Resolution of the multiplier of 2 )
* LayerSet name rule UV (UV snapshot) OC (Occlusion) W (White) B (Black) HL (Hard Light) BASE and BG (Base texture) MASK (White Mask) NRM (Normal map by CrazyBump) SPC (Specular map)
* Texture file name (TGA format is *_cmap, *_nmap, *_smap)