FBX is directly exported from Maya. Obj is directly exported from Maya (.mtl included)
The Maya 2010 formats are set with the '3' hotkey for the geometry approximation preview and render.
Maya 2010(ma/mb), OBJ AND FBX formats polycount (quads): 10586
SHAVE AND A HAIRCUT NOTES: The Fur is made with Shave and A Haircut for Maya 2010 so you would need that software to render the fur out. For an even better render quality you can increase the hair primitives count up to your machine memory limit. The actual rendering time is about 5 minutes for an HD rendering 1200x1200 frame (rendered on a system based on a single pentium quadcore with 8 gigs ram) --4 different hair systems for a total of 430k hair primitives. The Shave and Haircut Fur is included in each MAYA 2010 format (ma/mb). The .fbx and .obj formats don't include the Shave and Haircut Fur, but are included hair curves created by hair primitives (maya 2010 .ma) so you can use them as guides if you' re using a different Fur/Hair plugin.
A version without fur is also availabel ID: 537666 -----