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Fawn(Baby Deer)(FUR)(RIGGED)

3D Model License: Standard    Upgrade License
3ds Max 2015  |  V-Ray 3.2
FBX 2015
OBJ 2015
3D Model Specifications
35,346 Polygons
18,789 Vertices
Polygonal Geometry
UV Mapped
Mixed Unwrapped UVs
Product ID: 902581
610 Products
Since 2009

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High Detailed Photorealistic Fawn(Baby Deer)(FUR)(RIGGED).
Modeling in 3ds max 2015 and rendered with Vray 3.2

The .max scene is Ready to render with Vray 3.2 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped and smoothable.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 57 cm. on the sholder.
Teeth,eyebrows,whiskers,tongue and eyeballs are included and modeled separately.
The Fur is made with Hair and Fur modifier for 3ds max 2015.
For an even better render quality you can increase the hair primitives count, up to your machine memory limit.
For this render the hair count is 400 000 hairs.
There is 4 hair and fur nodes.
Like a BONUS you get and fawn walk cycle animation - 30 frames - loop animation


Fawn_model_FUR_RIGGED_max.zip contain 4 .max files:

01.FAWN_Model_FUR.max - the preview images.the model is only with fur.Not rigged.
Vray renderer 3.2 setup and materials.Includes Vray-materials.
02.FAWN_FUR_spline_curves.max - the fur exported in spline curves
03.Fawn_FUR_RIGGED.max - the model RIGGED,in skin pose,transform to zero.
Vray renderer 3.2 setup and materials.Includes Vray-materials.
04.FAWN_WALK_CYCLE.max - Fawn walk cycle animation - 30 frames loop animation
Vray renderer 3.2 setup and materials.Includes Vray-materials.

High resolution textures (color and hair and fur maps):

Fawn_body_bump_map.jpg (4096x4096)
Fawn_body_color_map.jpg (4096x4096)
Fawn_body_reflection_map.jpg (4096x4096)
Fawn_teeth_base_color.jpg (1024x1024)
Fawn_teeth_base_reflection.jpg (1024x1024)
Fawn_tongue.jpg (1024x1024)

Fawn body:
Vertices :9161
Polygons :18226

Total fawn:
Vertices :18789
Polygons :35346

The Rig:
- the model is rigged with 3ds max BONE TOOLS.
- custom wire parameters and expretions for a better fisical movment
- custom atributes for the ears,neck,hoofs
- 2 morph targets (open-close eyes,and lashes)
- 2 morph targets for the back legs musculs
- morph target for extreme twisting of the neck.
- advansed twisting sistem for the spine and the neck
- the morph target meshes are included in the .max file
--- you can free DOWNLOAD the test preview skin_rig animation, to see the fawn in motion.
--- you can DOWNLOAD and the walk cycle animation video too.

NOTE: Vray is required for the Max scene.
The OBJ and FBX formats don't include the Hair and Fur,but you can use the 'hair and fur spline curves' created by the hair primitives.
You can use them as guides if you' re using a different Fur/Hair plugin.
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