A fantasy demonic warrior. This is a low polycount model fit for both games and general visualization.
Issued and rendered in Blender internal engine in polygonal form. Modelled in real world scale (metric system). This character is some 2.2 meters tall. Geometry is mostly quads and fit for subdivision (used where notified only in the renders). Four 4096x4096 textures in .png format: diffuse, greyscale specular, normal and bump maps. 37 objects frozen in 6. Two materials: these may require rebuilding when imported in an application other than Blender. Exported at the origin with frozen transforms. Objects, materials and textures meaningfully named. Rigged with Rigify, remember to switch it on in your user preferences. The rig also has a partial face rig, with eyes and jaw controls.