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Fantasy Character Agu N'abo model

$59
or
Royalty Free License
- All Extended Uses
Included Formats
Lightwave 9.3 Default Scanline
3ds Max 2010 Default Scanline
Maya 2012 Default Scanline
Softimage 2013 Default Scanline
Cinema 4D R13 Default Scanline
3D Studio 4
FBX 2010
OBJ 3

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3D Model Specifications
Product ID:1147661
Published:
Geometry:Polygonal Quads/Tris
Polygons:9,132
Vertices:9,479
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 74 products
Achievements:
Product Rating
Unrated
Description
Detailed model of a two-headed fantasy elemental spirit character named Agu N'abo. The model was created and optimized for effective subdivision, animation and deformation. Quads were mostly used in the creation the model. The few triangles used where strategically placed in areas where they will not hamper deformation. Lightwave, Maya, Max, C4D, FBX and Softimage versions have 22 morph targets for facial animation and expression. These morph targets can be further combined to create additional expressions when necessary. The model is most suitable for medium and close up shots on non photo realistic rendering for print, web, television and film.

Modeling and rigging were done in Lightwave and exported to Cinema4D R16 for textures, scene set up and rendering. Preview images were set up and rendered in Cinema4D R16 with Redshift v.2.5.08. There is a file version for C4D R13, set up with default shaders and scan line render engine. The rest of the files which include Maya, Max, Softimage and Lightwave were set up with default shaders and render engines. All models, materials and textures were vigorously tested and labeled appropriately in the respective applications, to ensure compatibility.


Features:

Scene is set up ready for rendering in Cinema4D R16 with Redshift version v2.5.08.

Diffuse Map: 4096 x 4096

Bump/Specular Map: 4096 x 4096

Polygons: 9132

Vertices: 9479

Multiple textures and Photoshop template included.

Skinned FBX model with simple FK rig.

Setup with default shaders and scanline renderers with preview subdivision level 0 and render subdivision 1-3 in Lightwave, Max, Maya, Softimage and C4D R13.
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