This object was created with Autodesk Maya 2010. The main file is the fantasy01.mb. I have exported this work to different formats: .fbx, .obj, .max and .3ds and have had packed it into the RAR-file.
There are two mb-files: fantasy01.mb and fantasy01aom.mb: 1. Fantasy01.mb --> main work (maya 2010) 2. Fantasy01aom.mb --> aom is the short for ambient occlution material. In combi with surface shader, it is useable to see more details. The Pictures were renderd with this file.
3. FBX-file --> sorry, it can't be opend in 3DS MAX 7, but in Unitiy it works. 4. OBJ-file --> can be opend in MAX 5. MAX-file --> saved in 3DS MAX 7 6. 3DS-file --> saved in 3DS MAX 7
There are no more textures in use.
The wireframe pictures were renderd with the maya vector render.