3d model of this fan has rationally optimized mesh with the correct topology, quality textures, professionally tuned material and it is fully prepared to render.
How does this model in a studio environment, you can see on the preview above. The grid on which clearly visible to the topology of the model are also shown in the preview.
3d model itself is a copy of the photo-realistic real-life decorative souvenir fans.
This 3d model is presented in five formats for maximum compatibility with various computer graphics packages, flexibility and ease of use: 3ds Max 5.0 and higher: [ 3ds Max 5.0 / Standard ] + [ V-Ray MAT ] 3ds Max 2008 with V-Ray: [ 3ds Max 2008 / V-Ray ] Universal Autodesk [ FBX / Standard ] Universally accepted [ OBJ ] + [ Obj MTL ] Universally accepted [ 3DS / Basic ]
3ds Max 5.0 and higher: [ 3ds Max 5.0 / Standard ] + [ V-Ray MAT ]: Archive with the 3d model file of 3ds Max 5.0 format and MAT-file with 3ds Max V-Ray materials. Ideal for users, who has 3ds Max of almost any version, that is 5.0 and above.
3ds Max 2008 with V-Ray: [ 3ds Max 2008 / V-Ray ]: Archive with the original 3d model file of 3ds Max 2008 format and the V-Ray material. It is a source format and it is designed for users of V-Ray on 3ds Max 2008 and above.
Universal Autodesk [ FBX / Standard ]: Archive with the 3d model file in Autodesk FBX universal format with the standard internal materials. It is handy for use in most Autodesk applications and in the few others.
Universally accepted [ OBJ ] + [ Obj MTL ]: archive with 3d model file in a generic Wavefront OBJ format and external obj material MTL file. This format allow the easy use of this 3d model as a three-dimensional clipart in various applications, especially in those that have limitations of the 3d technologies such as in the 2D raster editor Photoshop.
Universally accepted [3DS / Basic ]: archive with 3d model file in a generic 3d studio max 3DS format with the internal basic materials. This format allow the easy use of this 3d model as a three-dimensional clipart in various applications, especially in those that have limitations of the 3d technologies such as in the 2D raster editor Photoshop.
All the textures come in a separate archive, so before you import a model into your software, do not forget to place the all textures to the prepared for this folder. Often, such a folder is a root directory with the model file.
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