|| PRODUCT DESCRIPTION || This is a model of a Facial Parts Originally created with 3ds Max 2010 || USAGE || This model was designed for use as a real-time asset in a [videogame or simulation] This model is suitable for use in high-res film close-up, advertising, design visualization, etc. This model is an accurate representation of human jaw, eyes and ears using a scale of 1unit = 1 centimeter. || SPECS || This model contains 12218 polygons with TurboSmooth OFF. This model contains 97744 polygons with TurboSmooth ON (set to 1 iterations.) This model contains Standard materials only. || PRESENTATION IMAGES || All preview images are rendered with mental ray Renderer. Compatible with the Default Scanline Renderer. Product is ready to render out-of-the-box. LIghts and cameras are not included in the file. || TEXTURES || 4096x4096 JPG (17) Main object (diffuse, specular, bump, normals) 1024x1024 JPG (11) Main object (diffuse, specular, bump, normals) 800x400 JPG (2) Reflection map || GENERAL || Model is built to real-world scale Units used: Centimeters. No third-party renderer or plug-ins needed. || ADDITIONAL NOTES || Tongue, jaw and eyes animation provided with 'morpher' modifier for 3DS Max version. Tongue, jaw and eyes animation provided with 'Blend Shaper' modifier for Maya version. You can use this model of human jaw, eyes and ears for your 3D character.