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Low poly F-16 plane model for games, educational, visualization and other purposes. Made with Maya 7, clean topology, no N-gons, mostly quads and just few triangles. UV mapped and fully textured, unwrapping done with overlapping. Maya 7 (.ma, .mb), OBJ (.obj with .mtl), 3ds Max 2009 (.max) and Autodesk FBX (.fbx) format included. FBX and OBJ are directly exported from Maya. Polygons: 745 quads/ 1368 triangles Vertices: 711 Edges: 1427 UVs: 1230 Model is mapped on single 2048×2048 pixels texture map. Four skins (colors) in two formats included (.tiff, with LZW compression, and .jpg). The original working .psd file is also included, if you need to make changes to it, signs, flags, new colors... (see thumbnails). So, textures included in textures_f16.zip file: - four 2048×2048 .jpg diffuse (color) maps - four 2048×2048 .tiff diffuse (color) maps - one 2048×2048 .psd diffuse (color) map with layers