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Estanteria Zero Uno Concave 3D model

$2
or
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "emmemobili", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2016 V-Ray 3.30.05
3ds Max 2016 V-Ray 3.30.05
3ds Max 2016 V-Ray 3.30.05
FBX
OBJ
3D Studio
3ds Max Texture
Other

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3D Model Specifications
Product ID:1378980
Published:
Geometry:Polygonal Quads/Tris
Polygons:7,406
Vertices:7,422
Textures:No
Materials:Yes
Rigged:No
Animated:No
UV Mapped:No
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since June 2016
Currently sells 18 products
Achievements:
Product Rating
Unrated
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Legal Notice: The intellectual property depicted in this model , including the brand "emmemobili", is not affiliated with or endorsed by the original rights holders.

Description
[===== General description =====]
Geometry: Polygonal Quads/Tris
Polygons: 7,406
Vertices: 7,422
Textures: No
Materials:Yes
Rigged: No
Animated: No
UV Mapped: Yes
Unwrapped UVs: Yes
UVs non overlapping: Yes
Low-poly: Yes
Subdivision: Allowed

Real life scale: Yes
Layer structure: Yes
Hierarchy structure: Yes
Groups structure: No

Tolerance: 0.00001cm
Overlapping faces: 0
Open edges:0
Overlapping edges: 0
Isolated vertices: 0
Overlapping vertices: 0
T-vertices: 64

[===== Details description =====]
All objects polygons and vertex count are less or equal to the specified value.
All models are built in real life scale set to 100%, System Unit Scale is set to inches and Display Unit Scale is set to cm, pivots are centered on 0,0,0.
All materials were created using V-Ray 3.30.05, a material library are present to make easiest to apply materials to imported objects.
The OBJ and 3DS contains a default gray material, due to the nature of those formats, is possible that the mesh does not correspond to the expected,in some cases it can contain only triangles or without some hierarchy. ..._single_object and ..._no_materials.max are in low mesh without the turbosmooth modifier applied.

[===== Material =====]
black_mtl (V-Ray)
wireframe (V-Ray)
background (V-Ray)
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