Mesh is clean and mostly made of quads. Model is prepared for subdividing (2 subdivisions are OK), and there are bevels on every edge. Max scene is prepared for rendering in Mental Ray. There are lights, camera and Mental Ray materials. OBJ file is easy for import: there are only three material groups, so texturing should be not a problem. Textures are in high resolution (3200x3200 and 5400x5400 px).