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Lab Flasks Erlenmeyer

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2010 V-Ray 2.40.04
Maya 2012 V-Ray 2.20.01
Cinema 4D R13 V-Ray 1.2.6
Lightwave 11.5 Default Scanline
SketchUp 2014
3ds Max 2010 mental ray
Maya 2008 mental ray
Cinema 4D R13 Advanced Render
3ds Max 2010 Default Scanline
Lightwave 9.2 Default Scanline
SketchUp 8
3D Studio

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3D Model Specifications
Product ID:814326
Geometry:Polygonal Quads only
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since December 2009
Currently sells 153 products
Product Rating
Erlenmeyer lab flasks 3D models These models have correct standard of glass material for lab equipment. They have the abbe number for borosilicate glass 3.3 (V-Ray only). The reflections and caustics will render realistically. Each model has flask glass and liquid as separate objects. It is easy to change color of the liquid if needed.

• Modeled to real-world scale - Units used: millimeters. 1 unit=1 millimeter. The flasks have correct size.
• 250 ml flask: Base diameter=71 mm. Cap diameter=34.50 mm. Height=106.70 mm.
• 500 ml flask: Base diameter=105.63 mm. Cap diameter=34.50 mm. Height=158 mm.
• 1000 ml flask: Base diameter=137.57 mm. Cap diameter=47.50 mm. Height=205 mm.
• Camera and lighting included, just open and click render to achieve same results as previews.
• Professionally modeled with quad polygons only.
• Smoothable mesh, will provide clean subdivisions.
• Each model contains 240 polygons with TurboSmooth off.
• Each model contains 960 polygons with TurboSmooth on set to 1 iterations.
• Each model contains 15360 polygons with TurboSmooth on set to 3 iterations (recommended level of subdivisions).
• Each model contains 240 quads, 0 tris and 0 ngons.
• The models contain V-Ray materials, Standard materials and Mental Ray materials.
• Texture: 1 EXR 32-bit 512X256 pixels: hdri map for environment.
• Textures: 3 PNG (lossless data compression) 8192x8192 pixels: Opacity.
• Sketchup files uses 2048x2048 texture resolution.
• Geometry and textures are logically organized in naming.
• Objects are layered/grouped and centered at 0,0,0.

FILE FORMATS (works from version release and above):
• 3ds Max 2010 (V-Ray, Mental Ray and Default Scanline)
• Maya 2012 (V-Ray)
• Maya 2008 (Mental Ray)
• Cinema 4D R13 (Advanced Render and V-Ray)
• LightWave 11.5 (Default renderer)
• LightWave 9.2 (Default renderer)
• Sketchup 2014 (V-Ray)
• Sketchup 8 (Default renderer)
• OBJ (Wavefront .obj file)
• FBX (Kaydara .fbx 2009)
• 3DS (Autodesk 3D Studio-file)
• All file types are quality checked and import without errors - Please ask TurboSquid support if any other conversion is needed and they will provide it.
• LightWave files have subdivision to the model, polycount is 15408 for each scene.
• Sketchup files have subdivision to the model, polycount is 15408 for each scene.
• OBJ, FBX and 3DS files might need adjustments to materials and textures (to render exactly like previews) when imported to other apps than mentioned above.
• OBJ, FBX and 3DS exports do not have any subdivision added, so this must be done in your preferred app if desired.

Check out my other products by clicking the username 'PolyTron' on top of the page.
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