A typical marine coast environment, full of ideas for your scenes. Though composed of many ecosystems, the scene is light and easy to handle.
This scene is available only in blend format and it's not suitable for being migrated to other programs (due to the particle system used for ecosystems). However, you can use the heightmap in tif format (in the packlist) and use it with the displacemet feature in other programs.
Notes: The scene include 1 simple terrain, modeled in Gaea and texurized in Blender (Render Cycles). The terrain was populated with 9 eco-systems (by ParticleSystems). All the assets are in bundle (3 palms, 2 bushes, 3 rocks, 1 grass patches, stuff beach, the people beach are free from the web).
Packlist: 1 Blender file, 13 alpha-masks, 1 heightmap.tif (16bit), 1 readme.pdf. The file zipped is a multi-volume of 2 parts, you have to download all of them to open correctly the file.