Emma (DOF girl) - photorealistic female model (v4.6):
=====| USAGE |===== - Advertising - Presentation - Visualization - Various Simulations - High-res film closeups - Education - Fun
=====| FEATURES |===== - All poses and views as shown in previews are included in timeline - Just select camera and hit render (F10) :) - RIGGED with skin and biped - Flicker free animation solution (AO, HDRI - selective color gradient) - MORPH controlled expressions (lip synchronization ready) - MORPH targets included for faster edit (137 objects) - FACE CONTROL v1.2 system (62 control objects) - SSS (Sub Surface Scattering) materials + DISPLACE - 17 DISPLACE textures for the facial animation (wrinkles) - WIRED PARAMETERS to automatically synchronize morpher and displace material - 16384x16384 EXTREMELY detailed BUMP texture - 8192x8192 TEXTURES (Color, Overall, Subdermal, BackSurface, Specular, Reflection) - 8192x8192 DISPLACEMENT map to highlight smoothed topology details - Hair&Fur peach fuzz (facial hair) for detailed closeups - Hair&Fur hair for realistic results - Fast hair ANIMATION system - Hair shake SIMULATION ready - SPLINE based brows, lashes, nasal hair and private hair - Dentures (product ID: 899052) for photorealistic smiles - Clean edge-loops based topology - 3ds Max 2016 or higher compatible - 12Gb DDR3 recommended - System Unit: Metric (cm)
=====| SUPPORT |===== - Contact the author via 'SUPPORT TICKET' for any questions regarding custom changes or discounts - You can update your previously purchased models - This model will be updated frequently or upon request
=====| TEXTURES(55) |===== 16384x16384 (JPG x 1) - Bump Map (Emma) 8192x8192 (JPG x 7) - Skin Layers (Emma) 8192x8192 (JPG x 17) - Displace Height Maps (Emma) 8192x8192 (JPG x 5) - Dress 4096x4096 (JPG x 3) - Underwear 4096x4096 (JPG x 7) - Mouth System (dentures) 4096x4096 (JPG x 1) - Background 2048x2048 (JPG x 8) - Mouth System (tongue) 2048x2048 (JPG x 3) - Eyes 1024x1024 (JPG x 2) - Hair Noise Color 512x512 (JPG x 1) - Eye Bump
=====| LAYERS |===== 0 (default) - (main body mesh, drive meshes, helpers) Biped - (rigs of the model) Camera - (phys cameras (DOF ready) Clothing - (all dressing) Facial Control - (animation helpers) Hair - (Hair&Fur, lashes, brows, private hair) Lights - (lights, omni AO light) Morph Targets - (included for reference and easy updates) System Eyes - (control viewpoint) System Mouth - (dentures)
=====| TIPS |===== - Manually animate 'Hair&Fur' - select 'Hair_Animator' object and animate it's vertices in 'Auto Key' mode. - Enable hair Dynamics - Before using hair dynamics in Hair&Fur, remove 'hair_drive' object from Spline Deform in Tools panel of 'Hair&Fur'. - CenterEyes: Align 'CONTROL-ViewPoint' to 'ViewCenter'. (useful when creating new morph targets, to restore 0.0 values for auto eyes morphs) - DummyHeadBindCollector (Layer: '0 (deault)') - Link to it every object that must move with the head bone. - DummyJawBindCollector (Layer: 'System Mouth') - Link to it every object that must move with the lower jaw. - Eyelids moves automatically to the left, right, up and down, depending on the 'Control-ViewPoint' helper position. - The mouth