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Elephant(Rigged) 3D model

$149
or
Dec 4, 2017
CheckMate Pro Certified
FORMATS
NATIVE
Maya 2017  |  Arnold
ZBrush 4R7 p2
FBX
OBJ
3D Model Specifications
18,394 Polygons
18,604 Vertices
Polygonal Quads only Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Rigged
Product ID: 1206022
12 Products
Since 2016

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High detail and realistic Elephant
Clean Uv
Model has clean topology, rigged
Maya 2017 Arnold

Arnold renderer is
no plug-in
maya 2017 Default Renderer
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Elephant Model object : Actual size object

Height from shoulder to paw : 3.2M
Length from head to tail: 4.8M

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Elephant: include files

Elephant(Rigged)_MB_mb(maya2017)
Elephant(Rigged)_MA_ma(maya2017)
Elephant_FBX.FBX
Elephant_OBJ.OBJ
Elephant_ZTL.ZTL(zbrush 4r7 p2)

Elephant_Skin_Texture (8192x8192) .PNG
Elephant_Skin_Displacement (8192x8192) .PNG
Elephant_Skin_Normal (8192x8192) .PNG
Elephant_Skin_Spec (8192x8192) .PNG
Elephant_Skin_Bump (8192x8192) .PNG
Elephant_Eye_Texture (2048x2048) .PNG
Elephant_HDRI.hdr

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subdivable polygons in Zbrush file:
(Elephant_ZTL.ZTL)
Zbrush 4r7 p2

----------------------------------------

Elephant model has:

Polycount (quads):
mesh: 18394
vertex: 18604

8192x8192 textures: PNG
(Elephant_Skin_Texture,Elephant_Skin_Normal, Elephant_Skin_Displacement,Elephant_Skin_spec,
Elephant_Skin_Bump)

2048x2048 Texture : PNG
(Elephant_Eye_Texture)

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Rig description:

Rig_MAINCtrl - control whole model

Rig_hip_Ctrl - control jump action model

Rig_spine_ctrl01 -   control rotation,move of spine
Rig_spine_ctrl02-   control rotation,move of spine
Rig_spine_ctrl03 -   control rotation,move of spine

Rig_Shouder_Ctrl - control rotation,move of Shouder

Rig_Neck_Ctrl- control rotation,move of neck

Rig_Head_Ctrl   - control rotation,move of head
Rig_Head_Ctrl01 - control rotation,move of head

Rig_Nose_Ctrl01   - control rotation,move of nose
Rig_Nose_Ctrl02   - control rotation,move of nose
Rig_Nose_Ctrl03   - control rotation,move of nose
Rig_Nose_Ctrl04   - control rotation,move of nose
Rig_Nose_Ctrl05   - control rotation,move of nose
Rig_Nose_Ctrl06   - control rotation,move of nose
Rig_Nose_Ctrl07   - control rotation,move of nose
Rig_Nose_Ctrl08   - control rotation,move of nose
Rig_Nose_Ctrl09   - control rotation,move of nose
Rig_Nose_Ctrl10   - control rotation,move of nose
Rig_Nose_Ctrl11   - control rotation,move of nose

Rig_Mouse_Ctrl   - control rotation,move of mouse

Rig_L_ear_Ctrl01 - control rotation,move of ear
Rig_L_ear_Ctrl02 - control rotation,move of ear
Rig_L_ear_Ctrl03 - control rotation,move of ear
Rig_L_ear_Ctrl04 - control rotation,move of ear
Rig_L_ear_Ctrl05 - control rotation,move of ear
Rig_L_ear_Ctrl06 - control rotation,move of ear
Rig_L_ear_Ctrl07 - control rotation,move of ear
Rig_L_ear_Ctrl08 - control rotation,move of ear
Rig_L_ear_Ctrl09 - control rotation,move of ear

Rig_R_ear_Ctrl01 - control rotation,move of ear
Rig_R_ear_Ctrl02 - control rotation,move of ear
Rig_R_ear_Ctrl03 - control rotation,move of ear
Rig_R_ear_Ctrl04 - control rotation,move of ear
Rig_R_ear_Ctrl05 - control rotation,move of ear
Rig_R_ear_Ctrl06 - control rotation,move of ear
Rig_R_ear_Ctrl07 - control rotation,move of ear
Rig_R_ear_Ctrl08 - control rotation,move of ear
Rig_R_ear_Ctrl09 - control rotation,move of ear

Rig_l_Eye_Ctrl   - control rotation,move of left eye
Rig_R_Eye_Ctrl   - control rotation,move of left eye

Rig_tail_Ctrl01 - control rotation,move of tail
Rig_tail_Ctrl02 - control rotation,move of tail
Rig_tail_Ctrl03 - control rotation,move of tail
Rig_tail_Ctrl04 - control rotation,move of tail Rig_tail_Ct
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