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Electronic Lock

3D Model License: Standard    Upgrade License
FORMATS
NATIVE
3ds Max 2015  |  Default Scanline
FBX
OBJ
3D Model Specifications
235 Polygons
253 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 803405
283 Products
Since 2009
4
33

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Electronic Lock is intended for game/real time/background use. In games it could be operated by the keypad, keycard, or fingerprint scanner.

This model is not intended for subdivision.

This is a high quality; low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons.

The main renders and wireframes were done in Marmoset Toolbag 2.

||SPECS||

Low Poly Model (2 Objects)

• Electronic Lock
• Keycard

|| Geometry ||
• 412 Total Tris
• 235 Total Polys
• 253 Total Verts

• Polygons are all quads or tris, no n-gons
• Model unwrapped manually to make most efficient use of the UV space
• Model scaled to approximate real world size (inches)
• Approximate dimensions: W:6'' x L:3'' x H:7''
• Model centered at the origin
• All materials and objects named appropriately
• Tested in Marmoset Toolbag
• Tested in the UDK
• No special plug-ins needed to use this product
• .obj and .fbx versions exported from 3ds Max 2013

|| Textures ||

• 1024x1024 diffuse, specular, gloss and normal textures
• There are two extra emissive (glow) maps to make the lock look like it's open or locked
• Textures in .tga format
• Model texture paths are stripped

One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
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