Electronic Lock is intended for game/real time/background use. In games it could be operated by the keypad, keycard, or fingerprint scanner.
This model is not intended for subdivision.
This is a high quality; low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons.
The main renders and wireframes were done in Marmoset Toolbag 2.
Low Poly Model (2 Objects)
• Electronic Lock • Keycard
|| Geometry || • 412 Total Tris • 235 Total Polys • 253 Total Verts
• Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space • Model scaled to approximate real world size (inches) • Approximate dimensions: W:6'' x L:3'' x H:7'' • Model centered at the origin • All materials and objects named appropriately • Tested in Marmoset Toolbag • Tested in the UDK • No special plug-ins needed to use this product • .obj and .fbx versions exported from 3ds Max 2013
|| Textures ||
• 1024x1024 diffuse, specular, gloss and normal textures • There are two extra emissive (glow) maps to make the lock look like it's open or locked • Textures in .tga format • Model texture paths are stripped
One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.