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Blonde Woman No Rig

Oct 4, 2013
CheckMate Pro Certified
3ds Max 2010  |  V-Ray 2.20.02
Cinema 4D R12  |  Default Scanline
Maya 7.0  |  Maya Software
Softimage 7.5  |  Default Scanline
3ds Max 2010  |  Default Scanline
Lightwave 9.3  |  Default Scanline
3D Studio
3D Model Specifications
29,173 Polygons
32,198 Vertices
Polygonal Quads/Tris Geometry
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 771738
47 Products
Since 2012

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This is a concept 3D model of blonde woman character (No Rigging, Various formats). This version doesn't include rigging and facial animation. Rigged version is available under the following product ID: 771088.

Originally created with Autodesk 3ds Max 2010. The model is suitable for use in broadcast, high-res film close-up, advertising, etc.


This product includes two 3ds Max versions:

       A. With V-Ray renderer setups (SSS-materials, displacement maps, V-Ray lights)
       B. With Scanline standard renderer setups (Standard materials, no Displacement maps, basic lighting)

3DS, OBJ, C4D, LWO, SCN and MB formats have Standard materials assigned. All textures are included and assigned. Materials may require some modifications in order to get a realistic result in different software.

Model is built to real-world scale. Units used: Centimeters. Blonde woman is 168 cm tall.

Character has three different haircuts: curly hair, straight hair and plait. Each one is created with geometry and alpha maps. No third-party plug-ins needed.

All clothings shown on previews are included, some of them are hidden.

All preview images rendered with V-Ray (information about rendering time you can find below).

....::: TEXTURES :::....

Total number of textures is 31. SSS-material for skin in 3Ds Max 2010 MentalRay version uses 7 high-res textures (resolution up to 8192x8192px). Other textures resolutions vary between 700x700 to 4096x4096. Most textures come in .JPG, some are in .TIF format (mostly used for displacement maps). Total size of all textures is 103 MB.

....::: POLYCOUNTS :::....

.MAX format:
   - No Subdivision: 29,173 faces, 32,198 vertices.
   - Subdivision iteration 1: 109,820 faces and 115,909 vertices
   - Subdivision iteration 1: 432,584 faces and 444,637 vertices

.OBJ, .C4D, .SCN, .MB formats (include three files for each format):
   - LOW: 29,171 faces and 32,194 vertices
   - MEDIUM: 109,820 faces and 115,909 vertices
   - HIGH: 432,584 faces and 444,637 vertices

.LWO format (includes three files):
   - LOW: 29,171 faces and 32,191 vertices
   - MEDIUM: 109,820 faces and 115,877 vertices
   - HIGH: 432,558 faces and 444,122 vertices

.3DS format (includes three files):
   - LOW: 57,862 faces and 34,917 vertices
   - MEDIUM: 219,328 faces and 121,313 vertices
   - HIGH: 864,856 faces and 460,387 vertices

....::: RENDERING TIME :::....

A general render covering the whole body at 1600x1200px resolution on Intel Core i7 930 (3.8Ghz, 4 cores/8 threads) takes:

       A. With V-Ray setups (SSS-materials, displacement, 2 V-Ray lights) - 2 min 33 sec
       B. With Scanline Render setup (standard materials, no displacement, 2 basic lights) - 1 min 06 sec

If you have any questions concerning the product or you need further support please contact via support ticket.
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