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Human Muscular & Skeleton System & Connetive Tissue

3D Model License: Standard    Upgrade License
FORMATS
NATIVE
3ds Max 2010  |  V-Ray adv 2.0
3ds Max 2010  |  Default Scanline
Blender 2.63
Cinema 4D 11  |  Default Scanline
Maya 2012  |  Default Scanline
Softimage 2013  |  Default Scanline
Lightwave 9.3  |  Default Scanline
Modo 601
3D Studio
FBX
Collada
DXF
OBJ
3D Model Specifications
195,339 Polygons
197,811 Vertices
Polygonal Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 780712
165 Products
Since 2012
2
2

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You can find other items of this collection
by using the following keyword — DUGM01
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Original high-definition 3D Human Muscular & Skeleton System & Connetive Tissue.

All objects have been renamed, no Default Object Names.

Texture size resolution 8192 x 8192 & 4096 x 4096 pixels.

The model is smootheable and easily editable (TurboSmooth, HyperNURBS modifier, ...).

There are two 3dmax archives one with v-ray materials and another one with scanline materials.

3ds Max and Vray are used for the final images of the thumbnails but that does'nt include the lightning of the set-up. In other formats, some adjustment may need in reflection shaders.

Available formats:

       - 3ds max 2010 and above (.max)
       - Cinema 4D 10 and above (.c4d)
       - Maya 2013 and above (.mb)
       - Softimage XSI 2013 and above (.scn)
       - Lightwave 9 and above (.lwo)
       - Luxology Modo 601 (.lxo)
       - Blender 2.63 (.blend)
       - Wavefront OBJ (.obj and .mtl)
       - Autodesk FBX (.fbx)
       - Collada DAE (.dae)
       - 3DS (.3ds)
       - DXF (.dxf)

This model doesn't contain isolated verts, overlapping faces or overlapping verts.

We have thoroughly checked the model in every software and has been coverted to other formats using exporters and convertion tools. If assistance is needed or any queries occur, please contact me.
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