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Wasteland 2 - Dugan

$69
or
Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2016 Default Scanline
Unity 5.0

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3D Model Specifications
Product ID:1114432
Published:
Geometry:Polygonal Quads/Tris
Polygons:18,080
Vertices:31,463
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since February 2016
Currently sells 10 products
Achievements:
Product Rating
Unrated
Description
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Dugan - Wasteland 2
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The Dugan is a combat robot encountered as late game hostile NPCs in Wasteland 2! The model is a heavily armed humanoid-type robot at a polycount low enough for any realtime, VR, or high end mobile project.

Included is a Unity package with a sample scene and all mesh resources properly set up to give you a head start! (Compatible with Unity 5.0)

Not intended for subdivision. Suitable for default scanline renders - the .max file is set up for basic rendering.

The model is scaled to real world, and the file size is in cm. Approximate height is 300cm.

The FBX download includes the Marmoset Toolbag scene used to make the thumbnail images.

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ANIMATION
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The FBX download includes the base mesh and textures as well as the animation FBX files. These animations include idles, run and walk cycles, attacks, and damage reactions.

Max file is rigged to game ready and exportable bones. There is an IK rig to assist with authoring new animations, but existing animations are only available as baked FBX files.

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UNITY
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The .unitypackage download is compatible with Unity 5.0 and up.

Unity package file directory:
--TurboSquid_Models\inXile\Wasteland2\Robots\Dugan
----Animations\
----Meshes\
------Materials
------Textures
----Scenes\
------Materials
------Textures

Unity file also includes the scene used for the thumbnails.

The mesh is tied to the Unity 5 'Legacy' rig and uses a custom skeleton.

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TEXTURES
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All textures are 1024x1024 diffuse with 512x512 normalmaps and specular maps. There are materials and textures for the body, left arm, right arm, and legs. There are 12 textures for 4 materials.

UVs are non-overlapping and stay within the 0-1 space.
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